Version 1.0.2 is now out!


Hello everyone! Due to recent feedback I have received on Reddit I have updated the game to a new version. This update is relatively minor and primarily consists of bugfixes.

Noel and the Tower of Doom v1.0.2 Changelog

Changes

-Added second normal battle theme for the Secret Depths.

-Altered most maps to add negative space.

Bugfixes

-Fixed some spelling errors.

-Fixed repeated dialogue in the school.

-Among Us joke no longer repeats.

-Fixed the darkness effect in the black market.

-Fixed glitch in TRUE FINALIS where you could skip the cutscene prompt by not entering the lower platform on the middle tile.

-Added gender markers on the 3F Bathroom in the school.

-Fixed the name tag on the black market salesman.

-Fixed game breaking bug on Floor 33 that blocked all progress due to a lack of a transfer event.

-Fixed doors moving downward and disappearing in Centerfield Port.

I plan on more updates in the future. The next update, 1.1, will be a slightly larger update that does primarily two things: finishing the secret ending and adding more enemy variety by having more mixed groups of enemies in the encounter table. As for things I will NOT change:

-The dialogue will stay largely the same, jokes included. Humor is subjective and not everyone considers the same things funny, so I will keep in the jokes I personally find to be funny I the game.

-The multiple lore dumps in my game will remain. The game can't really work without them especially since this is the second game in the series and takes place at a drastically different point in the timeline in a completely different story arc. (Incursion Arc vs Crimson Meteor Arc) A lot of explaining has to be done to set up the setting and world the game takes place in as well as the time period and backstory. It's really hard to set all that up without having the games that tell all this information already made, so the lore dumps will do.

-I will not make every single object in the game interactable, only the ones that are needed to be interactable. Most RPG Maker games don't make every object interactable and have tons of flavor text, and my game doesn't need to either. It's so much extra work for very little payoff.

Hope you all understand. Keep looking forward to new updates for Noel and the Tower of Doom. I'll see you all soon.

-KrimsonKatt

Files

Noel and the Tower of Doom v1.0.2 348 MB
Mar 30, 2024

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