June+July Update
Hello everyone. Sorry I couldn’t get a progress update out in June. June was a pretty hard month for me and I was nearly hospitalized, twice. In better news, development on Chronicles Meteorfall is continuing to go smoothly, especially in the past week or two. I don't know when the demo will be released as honestly I've been procrastinating way too much and focusing on other things gamedev related that are getting in the way of getting the demo out in a timely manner. I'm really sorry for all the wait, but I'm still hard at work on the demo, just doing some final touches before the playtesting begins.
Anyways, here are all the things I've worked on for Chronicles Meteorfall in the past month and a half:
1: I created around 25 new weapons and armor, an ultimate exclusive weapon and armor for each class, as previously there were only exclusive armors and not even for every new class.
2: Making numerous new weapon sprites not just for the new weapons, but also for the older weapons. Currently I have made weapon sprites for every weapon in the game minus fists and bows, which are the hardest weapons types to draw. This mainly involved finally getting down and drawing all the sprites for the staves in my game.
3: Cleaning up various unused code and info.
4: Restructuring the database for the millionth time, this time to add the new weapons and armor, re-arraging the items to be more organized, removing the books, letters, feats, and titles from the database as those would now be handled by plugins, etc. This also involved going into the game and re-doing all the evented items drops as the IDs for the database items had been changed.
5: Developing the game’s crafting system by adding the crafting requirements for each craftable item, weapon, and armor in the database while also creating a “master document” that had all the basic crafting info in it that I could insert into the game.
6: Beginning work of the viewable map system, which is still in its early stages.
7: Beginning work on the FMV background of the Deviant fights, which will be A LOT of work but totally worth it for a truly immersive, chaotic fight.
8: Fixed various bugs and glitches I came across.
9: The biggest one, finally finishing the Greenhorn Club, the game’s tutorial area, in its entirety.
10: Finished making the evented battle intro as well as the evented game over sequence.
11: Reworking the town of Banna to now include a blacksmith as well as a residential building similar to Ari.
For the record, here is everything I still need to do before the demo releases:
1: Finish making the blacksmith and residential house in Banna.
2: Implement some of the secret reports as well as the documents system.
3: Implement the NPCs section of the Journal.
4: Finish making the weapon arts. (still haven't done that)
5: Implement the Personazio UI plugin. (hopefully, if it doesn't work it doesn't work.)
6: Mark which passive arts work and which ones don't.
7: Make the sprites for the 2nd and 3rd bows.
8: Make the viewable maps for both Ari and Banna.
9: Make the viewable map system in general.
10: Add in the game’s first sidequest.
11: Add in all the quests to the quest plugin up to the first side quest. (all story quests and EX Quests)
12: Animate Koros' first S-Talent. (Dragon Morph)
13: Make sure the game boots upon loading up.
14: Fix any plugin incompatibility errors. (there's always something)
15: Playtest the game (Ch1-Ch3) while fixing bugs.
16: Release demo.
I can't wait until the demo for this game finally releases. Then I can make a trailer and maybe even release the game on Steam. Hope you are all looking forward to it. Until then, see you later gamers!
Chronicles Meteorfall
The path of atonement is ever so steep...
Status | In development |
Author | KrimsonKatt |
Genre | Role Playing |
Tags | 2D, Anime, job-system, JRPG, LGBT, Remake, RPG Maker, Singleplayer, Story Rich, Turn-based |
More posts
- May 2025 Update - Making Good Progress60 days ago
- April 2025 Update - New Challenges98 days ago
- Febuary 2025 Update - Cutting BackFeb 08, 2025
- 10 Years of KrimsonKatt! + December UpdateDec 27, 2024
- My First itch.io Update! (November 2024)Nov 22, 2024
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