May 2025 Update - Making Good Progress


Hello everyone! I am back to give an update on Chronicles Meteorfall. So far, development has been going good. Slow but steady. My goal was to have the demo out by June and the full game out by December, but as the months go on that seems less and less likely. However, I have made a TON of progress in the past month on Chronicles Meteorfall! Still no screenshots yet, but I've been doing a lot of work behind the scenes to refine the game and improve current systems. This is everything I've done in terms of Chronicles Meteorfall's development in the past month:


1: Re-added traits back to the game, which I was really questioning if I wanted to include or not. The end answer: yes! Adding traits greatly improves the understandability of the game to the player as well as reducing my workload when it comes to making extremely detailed passive states for every which thing that could otherwise be accomplished with traits, which apply to both actors and enemies.

2: I added racial art, special art that are unique to each in-game race: humans, dragonkin, alfar, wingli, succubi, androids, and beastkin. Due to implementing racial skills I also had to mix around some of the class arts in order to accommodate the new arts, such as relocating the Empress' pixie dust art to the alfar's racial art and other such things. Racial arts also fill out certain niches that characters couldn't reach otherwise, like an ability to transfer to your TP to AP, essential in the early-game to give TP any use whatsoever. (human racial art.)

3: I added two new party members and 3 new classes. One of the party members is Amadeus, the wise old sage you meet near the beginning of the game who joins you temporarily. However, upon reaching  the final chapter you can re-recruit Amadeus to join your party permanently, coming with the ultra-powerful archsage class! The other party member is a secret and a major spoiler. As for the classes, the previous sole secret character Asta now has her own class incorporating the previously enemy-exclusive "element guard" arts, Stacy's old enchantress class has been retooled as the "Summoner" class inspired by Eupha's class in Metaphor ReFantazio, and a spoiler class that I cannot reveal.

4: Along with the new characters/classes I've also added new Talent arts for those classes, but those talents are more akin to the other character's S-Talents in terms of them being highly cinematic and having special voice-acted chants accompanying them.

5: I finished (nearly) all of the enemy arts! All enemy parts, both learnable and unlearable, as well as potentially all weapon arts as well, should be done by the end of the month!

6: I drew a full art of Baron Ozma and Trello! They should be on the game page here today.

7: I started work on the Greenhorn Club, a tutorial area for Chronicles Meteorfall that optionally explains some of the game mechanics to you. Chronicles Meteorfall is pretty difficult especially starting out (about as hard as SMT5/Vengence), so you will need all the help you can get in preparing for the road to come.

8: I fully separated the swords from the katana into different weapon types, which required me going through and changing all the weapons and equips to match.

9: I completely removed the "MultiTarget" element from my game as it's existence messed with the battle system. I need to find some other way to raise damage on multi-target skills when the "diffusion" buff is active

10: I created a world map for my game that is only going to be used for directional purposes. You can't actually explore it. I plan to have an item in my game called the "World Map" that when opened stores your current map and X/Y coordinates in variables before bringing you to a location on the world map based on those coordinates.

11:  Thanks to me subscribing to CasperGaming's patreon I gained access to A LOT more plugins from him, allowing me to improve and fully realize mechanics I already had planned like gathering spots for ore and wood (for crafting) a proper "reports" system that allows you to store and read documents you've obtained, a CG gallery, and various plugins to prevent errors from occurring while playtesting.

So yeah. that's everything I've done this month when it comes to my game's development. Like I said, development is going slow but smoothy. I should have a demo out by the end of june, if not that early july. Hopefully. Maybe. We'll see. Until then, see you later gamers!

Comments

Log in with itch.io to leave a comment.

Also FYI I am completely done with Xenoblade X. 100%'d the game and everything. So now my focus can be 100% on Chronicles Meteorfall and my art along with my regular responsibility like school and job hunting, at least until I get my hands on a Switch 2 and begin binging Bravely Default.