I will say that this project looks interesting. I look forward to getting to play the demo when it comes out. Regarding a steam release, I will say that if you intend to seriously produce your game as a product intended for the market, that would probably be the right move from my view as a consumer. Itch.io is a fine platform, but far from what steam can do for a game and its sales. I am the kind of guy who loves rpgmaker games especially, and would willingly shell out 10-15 dollars for an especially good project. But if this game weren't relevant to my searches for specific genres, I never would have found it.
TLDR; You have a nice project with a lot of potential, and I want to see it succeed.
In a separate note that need not be taken seriously, As a players suggestion without having played even the demo yet, maybe give the player the ability to self insert somehow. Usually games accomplish this by letting you name the protagonist, but as far as I am concerned just getting to name a self insert character who acts as a receptionist or something would be fine. NPC life all the way. Don't feel the need to of course, as that's just my personal preference, but I still like to make conversation while I am writing these things. Hope you are well, and have a nice day.
Thanks for the kind message! While I hear your asks, I don't think adding in a player self insert is something I want to do. IMO I personally feel like player self inserts distract from the story being told and the world that is being portrayed, ESPECIALLY if they're the main character. See "the avatar problem" in recent Fire Emblem games or even most Atlus protagonists to an extent. (At least until Will in Metaphor) In a story-focused game I like having an "avatar" as the protagonist hurts the overall story, the themes the story is trying to convey, and the connections characters have. When an avatar is the main character, the entire world is basically required to revolve around that self insert, since they do not speak or have any personality, but yet are the core of the entire story as the main character.
While I like the idea of self-inserting as an NPC on paper, it kind of falls when you don't follow that NPC specifically. The game has to begin with that NPC since it's well, you, and you are entering the game, and it's kind of weird to introduce a major character and then only have them as a NPCs who appears in like one town or something. That NPC would have to be a party member for the concept to work, similar to how Fire Emblem New Mystery or Fire Emblem Awakening did it's avatars but with less avatar worship and plot focus. (even if Kris isn't relevant in New Mystery after the prologue chapters besides replacing Jagen in earlygame scenes and Robin only becomes relevant to Awakening's plot in the last third of the game) Currently I already have 6 party members already planned for the game (5 required, one optional), and adding in a new player-created avatar character to tag along would interfere heavily with the story I want to tell and the character interactions.
In the game Koros is the POV and a major character in his own right, but the actual plot largely revolves around Tayo and his relationships and struggles. The main conflict of the game is directly Tayo-related, even if Tayo isn't ACTUALLY the main character and doesn't get introduced until Chapter 3. (the final chapter of the demo) Tayo is probally the most important character to the plot, followed by Koros, Zenith, and then Jeht and Stacy. The hidden optional character is completely irrelevant to the overall story and is just a bonus. I COULD replace her with a player-created self insert, but that would lead to metanarritive problems that would spoil future plotpoints in my series too soon and too obviously.
So no, sadly, I will not be able to incorporate your idea of an avatar character into my game or any of my games really, as I personally prefer player characters and party members with set personalities rather than a character who's appearance and choices are based on the player and are meant to a self-insert for them. Also of note is that character customization in a visual sense is VERY hard to do in RPG Maker. There is one plugin for MV that allows you to create and name custom character using the character generator while in-game, but it is very buggy, doesn't work at all in MZ, and is abandoned by it's developer who quit RM and it's community entirely years ago to instead focus on building a hardware accurate, physical GBA game about time traveling cats in Gadot. So I probally won't be able to impliemnt an avatar system as in-depth as Fire Emblem Awakening, and there's really no point in having an avatar if you can't customize them and they're just an NPC, right?
I know some games let you customize the names of the characters (mainly older SquareSoft games), but honestly I never found a use for that feature unless their in-game names are mistranslated or they're using a dumb pseudonym, mainly FF7 and Chrono Trigger in this regard,. (And in FF5 renaming Bartz to Butts, Butt, Buttz, or Buttface because it's funny.) Aka Cait Sithe to Reeve, Aris to Aerith, Frog to Glenn, Robo to SG-089, Marle to Nadia, Magus to Janus, etc. I don't feel like that's appropritate for my series to rename characters like that, because it can drastically alter the serious tone of a lot of my games by naming the characters something silly, like renaming the characters in Chronicles Meteorfall Twink, McMuscles, Tits, Stupidfart, Gayboi, and Brainlit. I like to have characters with consistent personalities, storylines, and yes, names, so renaming characters isn't an option either.
Regardless, thank you for your suggestion, even if I have decided not to commit to it. And yes, I agree, Steam is a much better place to make your game known to a wider audience than itch.io. As soon as I finish Chronicles Meteorfall to at least a point where it's playable and the demo to a state where I'm fully satisfied, I'll strongly consider putting my game on Steam to a wider reach and potential audience as per your suggestion. Once again, thanks for the kind words. It's especially nice to know that I have at least one fan looking forward to my game, especially in times as dark as these. I'll keep you mind as I continue to develop this game.
Oh, and one more thing. How to do you feel about you or one or your OCs cameoing in my game? Like as you said a shopkeeper or something? I might not be able to make a brand new self-insert character, but I can add you yourself or one of your OCs (if you have any) into the game as a sort of consultation prize! What do you say?
I got a good chuckle in today because of this, so thank you. The idea to create a narrative tie between the player and the world they are experiencing was just a suggestion based on my own preference for investment in the world I am exploring, the idea that acting as the player makes the hero or protagonist whose eyes I am seeing through inherit a little piece of me across time and space, so don't worry about that. I personally would be honored to be included, just make sure that guy becomes a girl at some point!
I have faith in your aesthetic sense, as you created the perfection that is Zenith. Just start him out as a handsome dark brown haired fellow with green eyes, and you are golden.
I assume this is Omega Weapon? The game is going fine. I just posted an update 2 days ago that gives a detailed breakdown on Chronicles Meteorfall's progress and my current history as a gamedev up to this point. Check it out if you are interested.
I haven't finished the game yet. It probaly won't be done for a LOOONG while. As in, late 2024 at the earliest. Plus this page is outdated anyways. I mainly post on rpgmaker.net. Itch.io is moreso a backup in case I get banned from RMN.
I went to rpgmaker.net and searched for this game but can't find this one only one I can find while searching is called METEO CHRONICLES but after I do the search it only has one result and it's not even that game. Could you add a link on this page somewhere that takes us to where we can download the game.
It's a complicated scenario. Basically, starting in 2019 I began development of this game. Back then the game was called Meteo Chronicles, and "fully released" the game in 2021. However, the game was very broken, incomplete, and not up to my quality standards. Lots of lore inconsistencies, tonal issues, bland gameplay, pacing issues, poor exploration, poor mechanics, poor writing, etc. So I decided to make a "remaster" of Meteo Chronicles called "Meteo Chronicles R". I worked on that game for most of 2022, but at the end of that year my computer broke and literally burst open, causing me to lose ALL my files not already uploaded onto the internet. I already kind of wanted to restart Meteo Chronicles from the beginning and rebuild it from the ground up, and I got my wish. So I renamed the game "Chronicles Meteorfall" and began development on this new, fully redone version of the game in early 2023. Only problem was that I got almost nothing done of CM (Chronicles Meteorfall) that year because my main focus was on my game Noel and the Tower of Doom. Most of the development for my current game, Chronicles Meteorfall, the from the ground up remake of the unfinished Meteo Chronicles, was done in 2024.
In other words, is rpgmaker.net back up? Because I haven't been on there since December 2023 when I was suspended for 6 months, and then the site went down right before I was going to be let back on. If RMN is back up, my games on there are outdated and not up to date to the current versions. Meteo Chronicles is an old, abandoned build of Chronicles Meteorfall that has been delisted. I don't know if Chronicles Meteorfall (the third version of the game) is still on rpgmaker.net or if it got deleted by the admins, because when it was there it was just a placeholder for until the demo/full release of Chronicles Meteorfall came out.
Currently, you cannot play Chronicles Meteorfall since the game isn't finished yet, though a demo for the game is coming VERY soon. All the information you see on rpgmaker.net about me and my games is highly outdated, and I'm not up to date on the things the admins may have changed since then, like making a rule that remasters must be released on the original game's page or something, which is why you can find Meteo Chronicles but not Chronicles Meteorfall on there. I need to check RMN to see that website's status and if it is still up, update my games on there and their information to their current versions.
Just checked RMN and apparently it's still down. Chronicles Meteorfall isn't listed in the archive because it didn't have a download since the game wasn't ready for release.
TLDR Meteo Chronicles is a tech demo for Chronicles Meteorfall released in 2021 and did not meet my quality standards, so I'm remaking the game from the ground up as Chronicles Meteorfall.
Meteo Chronicles is highly incomplete, unfinished, and unstable so I don't recommend you play it. You can't currently play the current, up to date version of the game, Chronicles Meteorfall, because it is not out yet. I haven't even finished the demo yet, which should definitely be out by the end of February.
I likely won't be re-releasing the builds of Meteo Chronicles and Meteo Chronicles R (the initial failed remaster I lost the files to) anytime soon, or ever really. They're no longer canon and don't exist in the timeline anymore. They're both going to be replaced by Chronicles Meteorfall, the true version of the game, anyways, so there's no point in re-releasing the old, highly inferior versions. Plus it could interfere with future sales of Chronicles Meteorfall too as well as it's branding. It's like base Persona 5 vs Persona 5 Royal, but FAR more extreme. Who wants to play base Persona 5 when Persona 5 Royal exists? Honestly, a more apt comparison with Meteo Chronicles vs Chronicles Meteorfall would be that it's like comparing Sonic 06 to the fan remake Project 06. Why play the terrible original when you could play the remake that's superior in literally every way?
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I will say that this project looks interesting. I look forward to getting to play the demo when it comes out. Regarding a steam release, I will say that if you intend to seriously produce your game as a product intended for the market, that would probably be the right move from my view as a consumer. Itch.io is a fine platform, but far from what steam can do for a game and its sales. I am the kind of guy who loves rpgmaker games especially, and would willingly shell out 10-15 dollars for an especially good project. But if this game weren't relevant to my searches for specific genres, I never would have found it.
TLDR; You have a nice project with a lot of potential, and I want to see it succeed.
In a separate note that need not be taken seriously, As a players suggestion without having played even the demo yet, maybe give the player the ability to self insert somehow. Usually games accomplish this by letting you name the protagonist, but as far as I am concerned just getting to name a self insert character who acts as a receptionist or something would be fine. NPC life all the way. Don't feel the need to of course, as that's just my personal preference, but I still like to make conversation while I am writing these things. Hope you are well, and have a nice day.
Thanks for the kind message! While I hear your asks, I don't think adding in a player self insert is something I want to do. IMO I personally feel like player self inserts distract from the story being told and the world that is being portrayed, ESPECIALLY if they're the main character. See "the avatar problem" in recent Fire Emblem games or even most Atlus protagonists to an extent. (At least until Will in Metaphor) In a story-focused game I like having an "avatar" as the protagonist hurts the overall story, the themes the story is trying to convey, and the connections characters have. When an avatar is the main character, the entire world is basically required to revolve around that self insert, since they do not speak or have any personality, but yet are the core of the entire story as the main character.
While I like the idea of self-inserting as an NPC on paper, it kind of falls when you don't follow that NPC specifically. The game has to begin with that NPC since it's well, you, and you are entering the game, and it's kind of weird to introduce a major character and then only have them as a NPCs who appears in like one town or something. That NPC would have to be a party member for the concept to work, similar to how Fire Emblem New Mystery or Fire Emblem Awakening did it's avatars but with less avatar worship and plot focus. (even if Kris isn't relevant in New Mystery after the prologue chapters besides replacing Jagen in earlygame scenes and Robin only becomes relevant to Awakening's plot in the last third of the game) Currently I already have 6 party members already planned for the game (5 required, one optional), and adding in a new player-created avatar character to tag along would interfere heavily with the story I want to tell and the character interactions.
In the game Koros is the POV and a major character in his own right, but the actual plot largely revolves around Tayo and his relationships and struggles. The main conflict of the game is directly Tayo-related, even if Tayo isn't ACTUALLY the main character and doesn't get introduced until Chapter 3. (the final chapter of the demo) Tayo is probally the most important character to the plot, followed by Koros, Zenith, and then Jeht and Stacy. The hidden optional character is completely irrelevant to the overall story and is just a bonus. I COULD replace her with a player-created self insert, but that would lead to metanarritive problems that would spoil future plotpoints in my series too soon and too obviously.
So no, sadly, I will not be able to incorporate your idea of an avatar character into my game or any of my games really, as I personally prefer player characters and party members with set personalities rather than a character who's appearance and choices are based on the player and are meant to a self-insert for them. Also of note is that character customization in a visual sense is VERY hard to do in RPG Maker. There is one plugin for MV that allows you to create and name custom character using the character generator while in-game, but it is very buggy, doesn't work at all in MZ, and is abandoned by it's developer who quit RM and it's community entirely years ago to instead focus on building a hardware accurate, physical GBA game about time traveling cats in Gadot. So I probally won't be able to impliemnt an avatar system as in-depth as Fire Emblem Awakening, and there's really no point in having an avatar if you can't customize them and they're just an NPC, right?
I know some games let you customize the names of the characters (mainly older SquareSoft games), but honestly I never found a use for that feature unless their in-game names are mistranslated or they're using a dumb pseudonym, mainly FF7 and Chrono Trigger in this regard,. (And in FF5 renaming Bartz to Butts, Butt, Buttz, or Buttface because it's funny.) Aka Cait Sithe to Reeve, Aris to Aerith, Frog to Glenn, Robo to SG-089, Marle to Nadia, Magus to Janus, etc. I don't feel like that's appropritate for my series to rename characters like that, because it can drastically alter the serious tone of a lot of my games by naming the characters something silly, like renaming the characters in Chronicles Meteorfall Twink, McMuscles, Tits, Stupidfart, Gayboi, and Brainlit. I like to have characters with consistent personalities, storylines, and yes, names, so renaming characters isn't an option either.
Regardless, thank you for your suggestion, even if I have decided not to commit to it. And yes, I agree, Steam is a much better place to make your game known to a wider audience than itch.io. As soon as I finish Chronicles Meteorfall to at least a point where it's playable and the demo to a state where I'm fully satisfied, I'll strongly consider putting my game on Steam to a wider reach and potential audience as per your suggestion. Once again, thanks for the kind words. It's especially nice to know that I have at least one fan looking forward to my game, especially in times as dark as these. I'll keep you mind as I continue to develop this game.
Oh, and one more thing. How to do you feel about you or one or your OCs cameoing in my game? Like as you said a shopkeeper or something? I might not be able to make a brand new self-insert character, but I can add you yourself or one of your OCs (if you have any) into the game as a sort of consultation prize! What do you say?
I got a good chuckle in today because of this, so thank you. The idea to create a narrative tie between the player and the world they are experiencing was just a suggestion based on my own preference for investment in the world I am exploring, the idea that acting as the player makes the hero or protagonist whose eyes I am seeing through inherit a little piece of me across time and space, so don't worry about that. I personally would be honored to be included, just make sure that guy becomes a girl at some point!
Lol I'll be sure of it.
I have faith in your aesthetic sense, as you created the perfection that is Zenith. Just start him out as a handsome dark brown haired fellow with green eyes, and you are golden.
Good day bud how the game going
I assume this is Omega Weapon? The game is going fine. I just posted an update 2 days ago that gives a detailed breakdown on Chronicles Meteorfall's progress and my current history as a gamedev up to this point. Check it out if you are interested.
Yes It's
How do you download it theres no file to download from app or online?
I haven't finished the game yet. It probaly won't be done for a LOOONG while. As in, late 2024 at the earliest. Plus this page is outdated anyways. I mainly post on rpgmaker.net. Itch.io is moreso a backup in case I get banned from RMN.
I went to rpgmaker.net and searched for this game but can't find this one only one I can find while searching is called METEO CHRONICLES but after I do the search it only has one result and it's not even that game. Could you add a link on this page somewhere that takes us to where we can download the game.
It's a complicated scenario. Basically, starting in 2019 I began development of this game. Back then the game was called Meteo Chronicles, and "fully released" the game in 2021. However, the game was very broken, incomplete, and not up to my quality standards. Lots of lore inconsistencies, tonal issues, bland gameplay, pacing issues, poor exploration, poor mechanics, poor writing, etc. So I decided to make a "remaster" of Meteo Chronicles called "Meteo Chronicles R". I worked on that game for most of 2022, but at the end of that year my computer broke and literally burst open, causing me to lose ALL my files not already uploaded onto the internet. I already kind of wanted to restart Meteo Chronicles from the beginning and rebuild it from the ground up, and I got my wish. So I renamed the game "Chronicles Meteorfall" and began development on this new, fully redone version of the game in early 2023. Only problem was that I got almost nothing done of CM (Chronicles Meteorfall) that year because my main focus was on my game Noel and the Tower of Doom. Most of the development for my current game, Chronicles Meteorfall, the from the ground up remake of the unfinished Meteo Chronicles, was done in 2024.
In other words, is rpgmaker.net back up? Because I haven't been on there since December 2023 when I was suspended for 6 months, and then the site went down right before I was going to be let back on. If RMN is back up, my games on there are outdated and not up to date to the current versions. Meteo Chronicles is an old, abandoned build of Chronicles Meteorfall that has been delisted. I don't know if Chronicles Meteorfall (the third version of the game) is still on rpgmaker.net or if it got deleted by the admins, because when it was there it was just a placeholder for until the demo/full release of Chronicles Meteorfall came out.
Currently, you cannot play Chronicles Meteorfall since the game isn't finished yet, though a demo for the game is coming VERY soon. All the information you see on rpgmaker.net about me and my games is highly outdated, and I'm not up to date on the things the admins may have changed since then, like making a rule that remasters must be released on the original game's page or something, which is why you can find Meteo Chronicles but not Chronicles Meteorfall on there. I need to check RMN to see that website's status and if it is still up, update my games on there and their information to their current versions.
Just checked RMN and apparently it's still down. Chronicles Meteorfall isn't listed in the archive because it didn't have a download since the game wasn't ready for release.
TLDR Meteo Chronicles is a tech demo for Chronicles Meteorfall released in 2021 and did not meet my quality standards, so I'm remaking the game from the ground up as Chronicles Meteorfall.
Meteo Chronicles is highly incomplete, unfinished, and unstable so I don't recommend you play it. You can't currently play the current, up to date version of the game, Chronicles Meteorfall, because it is not out yet. I haven't even finished the demo yet, which should definitely be out by the end of February.
I likely won't be re-releasing the builds of Meteo Chronicles and Meteo Chronicles R (the initial failed remaster I lost the files to) anytime soon, or ever really. They're no longer canon and don't exist in the timeline anymore. They're both going to be replaced by Chronicles Meteorfall, the true version of the game, anyways, so there's no point in re-releasing the old, highly inferior versions. Plus it could interfere with future sales of Chronicles Meteorfall too as well as it's branding. It's like base Persona 5 vs Persona 5 Royal, but FAR more extreme. Who wants to play base Persona 5 when Persona 5 Royal exists? Honestly, a more apt comparison with Meteo Chronicles vs Chronicles Meteorfall would be that it's like comparing Sonic 06 to the fan remake Project 06. Why play the terrible original when you could play the remake that's superior in literally every way?